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Featured Projects

I've done all the sound design and audio implementation in Unity and FMOD as the Audio Director for Airborne Empire. This city builder is the sequel to the BAFTA-nominated Airborne Kingdom and was released in Early Access! My sound design breakdown reveals how I matched the game's aesthetic, gameplay, and mechanics. To learn even more, check out this talk I gave on it.

This is my breakdown of my creative process as the Sound Designer for a word game called Letterhead, where I show how I created its distinct library and sound effects. It was made in Unity for Houlihan with native audio implementation. All but four layers used in these SFX were original recordings! Play a round of our game here to check it out.

Here's a sample of all the sound effects I made for Letterhead 2 as their original Sound Designer. Like Letterhead, nearly all the layers for each sound effect were made with original recordings. Since this was a mobile game, though, all low-pitch sounds were deliberately avoided. The developer went in a different direction with the audio for the full game.

Testimonials

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"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."

Testimonials

-Frederick Gareau, Co-Founder of The Wandering Band

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Services

  • Sound Design

  • Foley

  • Audio Implementation

  • Field Recording

  • Dynamic Mixing

  • Re-recording Mixing

Eco-Friendly Sound Design

© 2025 by Sabrina Fedele Audio

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Based in Seattle, WA, U.S.

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