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Psychological Sound Design
I tailor sounds for game studios and get them
in-engine to guide players' experiences.


About
It all started with imitating Yoshi as a kid and wondering how his sounds were made.
I got my B.A. in Psychology and learned how to direct films before taking the sound courses that would change my career. One of those was a game audio class that had us study Breath of the Wild and the flawless Portal. There was no turning back.
Now, I use psychological sound design and implementation to guide players' experiences in games. My latest indie titles have been Airborne Empire, Tearoom of Terror, Lichgate, and Twinkleby. Thanks for stopping by and reach out when you're ready.

Free Resources
Get a sneak peek into my process with these videos
How to be more eco-friendly as a game dev
Download my royalty-free sound libraries for games
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