top of page

PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds for small to mid-sized indie studios that predictably shape players' behavior using psychology.


About (Abridged)
I design sounds for indie games that have strong narratives or encourage pro-social attitudes. I've studied psychology formally for four years and 10 years total to understand how gameplay shapes behavior. I also offer a reliable, transparent system for creating cohesive audio together.
I can also record my own tactile sounds and implement in-engine to guide your players' experience . I've done this for award-winning Airborne Empire, Twinkleby, Letterhead, and Tearoom of Terror. Outside of work, I run Seattle Game Audio, play tennis, read, and fight for nature.

Speaking



Eight roundtables, keynotes, and workshops across several conferences and universities:
-
GDC: Green Games: A Rapid Prototyping Workshop
-
GameSoundCon: The Roadmap to Sound Designing Solo
-
USC: How to Record Sounds for Games
-
AirCon: Audio Direction in Media: Live Panel
-
AirCon: How to Sound Design on a Team of One
-
GameSoundCon: Game Audio Community Roundtable ()
-
GameSoundCon: Audio Communities: Local Chapters
Learn More
Newsletter
Learn how the psychology of audio can direct your players' attention and guide their emotions each week. You'll receive actionable, novel advice in 5-minutes or less.
bottom of page










