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PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds for small to mid-sized game studios that predictably shape players' behavior.


About
It all started with imitating Yoshi as a kid. Who made that sound? How was it made?
I got my B.A. in Psychology and learned how to direct films before taking the sound courses that would change my career. One of those was a game audio class that made us study Breath of the Wild and the flawless Portal. There was no turning back.
Now, I use psychological sound design and implementation to guide players' experiences in games. My latest indie titles have been Airborne Empire, Tearoom of Terror, and Twinkleby. Thanks for stopping by and reach out when you're ready.

Featured Clients







Free Resources
Hear my process in Airborne Empire and Letterhead
How to be more eco-friendly as a game dev or audio pro
Download my royalty-free sound library for your game
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