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PSYCHOLOGY-DRIVEN SOUND DESIGN

I create tailored sounds for small to mid-sized game studios that predictably shape players' behavior.

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About

It all started with imitating Yoshi as a kid. That was my first time wondering how a sound was made and why playing Mario games was so satisfying.

I got my B.A. in Psychology and learned post-sound at film school before switching to games. Breath of the Wild, Hollow Knight, and Disco Elysium's power to change how players thought about the world is what drew me in.

Now, I infuse sound design and implementation with psychology hacks to guide players' experiences in games. See how in Airborne Empire, Tearoom of Terror, and more. Reach out when you're ready and thanks for stopping by!

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Testimonials

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Ryan Sim of Warner Bros.
Fred Gareau of The Wandering Band
Fred Gareau, Co-Founder
of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."
Daniel Chipman of Sun Lion Games
Daniel Chipman, Founder of Sun Lion Games
"Sabrina is one of the most organized and professional freelancers I've ever worked with. She not only showed an impressive amount of care in how she conducted business, but also took a holistic approach to her craft to make sure there was a clear vision for the audio design for Lichgate. The planning and breakdowns she provided were top-notch and really stood out." 

"Sabrina was a really great help getting Twinkleby over the finishing line. She's a really great combination of creative, technical, and proactive that made it really easy to give her areas of ownership without any worries. I genuinely recommend Sabrina for any project that requires care and attention to audio. You will be in great hands."

Ryan Sim, Technical Audio Supervisor at Warner Bros.

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Alexandria Ast, Founder of Sundew Studios
“Working with Sabrina on Tearoom of Terror really helped bring the game to life in ways I couldn’t have imagined. It was immediately apparent that she cared deeply about the sounds matching the dark, silly tone of this game in our discussions. Also, her understanding of implementation brought her sounds to an even higher level. It's amazing to have a sound designer who cares about the project as a whole and understands the project as a whole.”

Speaking

Colleges & conferences I've given talks at:

Roundtable about game audio communities

Featured Clients

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Free Resources

Hear my process in Airborne Empire and Letterhead

 How to be more eco-friendly as a game dev or audio pro 

Download my royalty-free sound library for your game

Psy-Curious? Join this Newsletter for Smart Devs

Audio makes your world believable and readable, but only when done right. Learn psychology hacks for guiding players regularly.

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