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PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds for small to mid-sized game studios that predictably shape players' behavior.


About
It all started with imitating Yoshi as a kid. That was my first time wondering how a sound was made and why playing Mario games was so satisfying.
I got my B.A. in Psychology and learned post-sound at film school before switching to games. Breath of the Wild, Hollow Knight, and Disco Elysium's power to change how players thought about the world is what drew me in.
Now, I infuse sound design and implementation with psychology hacks to guide players' experiences in games. See how in Airborne Empire, Tearoom of Terror, and more. Reach out when you're ready and thanks for stopping by!

Testimonials
Featured Clients







Free Resources
Hear my process in Airborne Empire and Letterhead
How to be more eco-friendly as a game dev or audio pro
Download my royalty-free sound library for your game
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