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PSYCHOLOGY-DRIVEN SOUND DESIGN
I create tailored sounds for small to mid-sized game studios that predictably shape players' behavior.


About
It all started with games. At age 3, I told my cousin Mickey Mouse was in the hospital so I could play Super Mario Bros. on the NES instead of watch TV. Then came more honest pursuits: a B.A. in Psychology funded by playing tennis for college followed by a Directing and Screenwriting film degree.
I savored my sound classes, so I started sound mixing in Colorado. My love for Disco Elysium, Hollow Knight, and Dark Souls kept growing as I learned about green game design and audio in my spare time. So, my mission became to make story-driven indie games sound great and guide player with psychology!
Since then, I've created memorable sounds and implemented them in award-winning Airborne Empire, Tearoom of Terror, Twinklebly and more. I've also given talks about game audio, building community, and green games. Thanks for visiting and I'm here to chat about your project when you're ready!

My Process in Your Pocket
Grab my free guide for making great sounding games based on your story. It's like having a mini Audio Producer and Audio Director in your pocket.
Featured Clients







Free Resources
Hear my process in Airborne Empire and Letterhead
How to be more eco-friendly as a game dev or audio pro
Download my royalty-free sound library for your game
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