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CONSCIENTIOUS
SOUND DESIGN

I take care of the creative and technical parts of audio so developers don't have to worry about the end of their pipelines

Demo Reel

I break down my process for each game featured in this reel on my projects page. Airborne Empire, Twinkleby, and Lichgate shipped while Tearoom is in development.

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About

I came barreling headfirst into games from film school. I aspired to apply my B.A. in Psychology towards dark narratives inspired by David Lynch and Ingmar Bergman. My sound course inspired me to make the switch when I realized sound tells stories too!

After that, I took a game audio course online. How interactive in-game stories are and the challenges of implementation became super attractive. Once I discovered how charming and creepy games like Hollow Knight, Omori, and Inscryption could be, I decided to learn everything I could about game audio and specialize in that style.

Now, I create tailored sounds and implement them to give players satisfying experiences. My latest work is in Airborne Empire, Tearoom of Terror, Lichgate, and Twinkleby. I also fundraise with my libraries! Thanks for perusing and reach out any time.

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My Stats

10 years of classical training at the piano and can improvise

84 GB (8,954 files) of original sounds recorded and 2.5 TB of stock sounds at my disposal. 

Ranked 456th in the country at tennis before playing for college

Shipped 4 titles, am working on 1 in development, and was on 4 unannounced projects

8 microphones in my studio space with different purposes

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Testimonials

Ryan Sim of Warner Bros.
Fred Gareau of The Wandering Band
Fred Gareau
Co-Founder of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."

"Sabrina was a really great help getting Twinkleby over the finishing line. She's a really great combination of creative, technical, and proactive that made it really easy to give her areas of ownership without any worries. I genuinely recommend Sabrina for any project that requires care and attention to audio. You will be in great hands."

Ryan Sim

Technical Audio Supervisor at Warner Bros.

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Alexandria Ast
Founder of Sundew Studios
“Working with Sabrina on Tearoom of Terror really helped bring the game to life in ways I couldn’t have imagined. It was immediately apparent that she cared deeply about the sounds matching the dark, silly tone of this game in our discussions. Also, her understanding of implementation brought her sounds to an even higher level. It's amazing to have a sound designer who cares about the project as a whole and understands the project as a whole.”
Daniel Chipman of Sun Lion Games
Daniel Chipman
Founder of Sun Lion Games
"Sabrina is one of the most organized and professional freelancers I've ever worked with. She not only showed an impressive amount of care in how she conducted business, but also took a holistic approach to her craft to make sure there was a clear vision for the audio design for Lichgate. The planning and breakdowns she provided were top-notch and really stood out." 

Talks

Colleges & conferences I've given talks at:

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Where To?

Get a sneak peek into my process with these videos

Learn how to be more eco-friendly in the game industry

Download my royalty-free sound libraries for games

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