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DEMO REEL

SERVICES

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SPECIALTIES

Image by Joseph Pearson

sound 

design

5pm-8pm

I create tailored sounds for games that suit the tone & story

Image by Joseph Pearson

audio

implementing

5pm-8pm

I make sure your sounds play properly

in-game

Image by Joseph Pearson

foley

5pm-8pm

I perform & record sounds

in sync with picture

Image by Joseph Pearson

mixing

5pm-8pm

I blend sounds together so they're balanced

ABOUT

I focus on creating deep, nuanced, impactful sound design. ​Having received my B.A. in Psychology from Loyola University Maryland, I blend my love of audio with my background in psychology to mirror your character's shifting perspective. My specialty is recording my own sounds and ambiences because I started my career as a Production Sound Mixer, Field Recordist, and Foley Artist for film.

 Game audio called to me when I discovered Dark Souls in 2020. It also made me curious about how to stop the volume of spells like Soul Arrow from stacking! So, I taught myself how to implement audio in game engines and middleware too. My work can be heard in indie games such as Airborne Empire, Twinkleby, or Tearoom of Terror or in my talks at conferences such as GameSoundCon or AirCon. 

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FEATURED PROJECTS

Airborne Empire: Sound Design Breakdown

My sound design breakdown of Airborne Empire reveals how I matched the game's aesthetic, gameplay, and mechanics. This city builder by The Wandering Band is the sequel to the BAFTA-nominated Airborne Kingdom and was released in Early Access. Check out how I captured custom recordings for the tactile UI, how I decided on "audio pillars" for the game, and more. 

Airborne Empire: Audio Implementation Breakdown (Unity/FMOD)

My audio implementation breakdown of Airborne Empire shows the audio systems I put in place in Unity and FMOD to accommodate this city builder-meets-RPG's core features. Check out our game here or watch this clip to see how we handled the isometric camera view, voice management, chaotic combat, and dynamic mixing.

Tearoom of Terror: Trailer & Game Sound Design/Implementation 

I did the dialogue editing, sound design, and mixing for this trailer of a cozy/horror visual novel called Tearoom of Terror from Sundew Studios. For their game in development (Unity/FMOD), I'm doing all their sound design, foley, and audio implementation. Think gross squishy sounds, crafting, and tactile UI.  

Twinkleby: Additional Sound Design & Foley

I provided extra sound design, foley, and audio implementation to Twinkleby by Might and Delight. This was in Unity and FMOD! I created pickup and put down sounds, rewarding UI sounds, tagged animations, programmed event references, and more. These were cozy, gentle sounds overall.

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TESTIMONIALS

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Ryan Sim, Technical Audio Supervisor at Warner Bros.
"Sabrina was a really great help getting Twinkleby over the finishing line. She's a really great combination of creative, technical, and proactive that made it really easy to give her areas of ownership without any worries. I genuinely recommend Sabrina for any project that requires care and attention to audio. You will be in great hands."
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Fred Gareau, Co-Founder
of The Wandering Band
"As Audio Director, Sabrina brought the quality of Airborne Empire’s sound design to a level we were previously lacking. She found different areas of the game that would benefit considerably from unique sounds that she then produced with great attention to detail. Those sounds added depth and character to our virtual world which helped us establish Airborne Empire’s personality."
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Daniel Chipman, Founder of Sun Lion Games
"Sabrina is one of the most organized and professional freelancers I've ever worked with. She not only showed an impressive amount of care in how she conducted business, but also took a holistic approach to her craft to make sure there was a clear vision for the audio design for Lichgate. The planning and breakdowns she provided were top-notch and really stood out." 
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