top of page

PROJECTS
Jump To:
Games
Tearoom of Terror: Trailer & Game Sound Design/Implementation
I did the dialogue editing, sound design, and mixing for this trailer of a cozy/horror visual novel called Tearoom of Terror from Sundew Studios. For their game in development (Unity/FMOD), I'm doing all their sound design, foley, and audio implementation. Think gross squishy sounds, crafting, and tactile UI.
Twinkleby: Additional Sound Design & Foley
I provided extra sound design, foley, and audio implementation help to Twinkleby by Might and Delight. This was in Unity and FMOD! I created pickup and put down sounds, rewarding UI sounds, tagged animations, programmed event references, and more. These were cozy, gentle sounds overall.
Airborne Empire: Sound Design Breakdown
My sound design breakdown of Airborne Empire reveals how I matched the game's aesthetic, gameplay, and mechanics. This city builder by The Wandering Band is the sequel to the BAFTA-nominated Airborne Kingdom and was released in Early Access. Check out how I captured custom recordings for the tactile UI, recorded birds for the sounds of characters, and more.
Letterhead: Sound Design Breakdown
This is my breakdown of my creative process as the Sound Designer for a word game called Letterhead, where I show how I created its distinct library and sound effects. It was made in Unity for Houlihan with native audio implementation. All but four layers used in these SFX were original recordings! Play a round of our game here to check it out.
Airborne Empire: Audio Implementation Breakdown (Unity/FMOD)
My audio implementation breakdown of Airborne Empire shows the audio systems I put in place in Unity and FMOD to accommodate this city builder-meets-RPG's core features. Check out our game here or watch this clip to see how we handled the isometric camera view, voice management, chaotic combat, and dynamic mixing.
Letterhead 2 Sound Design (Gameplay)
Here's a sample of all the sound effects I made for Letterhead 2 as their original Sound Designer. Like Letterhead, nearly all the layers for each sound effect were made with original recordings. Since this was a mobile game, though, all low-pitch sounds were deliberately avoided. The game ended up being canceled.
Lichgate Sound Design (Gameplay)
My sound design and audio implementation in Unity and FMOD for Lichgate: an RTS by Sun Lion Games. There's just sounds for creatures and a few UI notifications since the game went on hiatus shortly after the project began.
Tunic Sound Redesign
My sound redesign of Tunic, which features a variety of combat. The magic and melee sounds are cold and sharp to contrast the original sounds from Power Up Audio.
Disco Elysium Sound Redesign
My sound redesign of Disco Elysium: a narrative-based role-playing game. It features many UI sounds since how you level up Harry and which checks he passes influence the story. Custom synth sounds and foley were created for this!
Films
Nibbles Must Die (Horror): Sound Design Breakdown
My walkthrough for a short horror film called Nibbles Must Die. As the Sound Designer, Foley Artist, and Re-recording Mixer, I was responsible for all the post-production sound. Strange tones and low frequencies build anticipation, as does the rhythmic ticking of a haunted toy.
Deep in My Heart is a Song (Drama): Sound Design/Re-Recording Mixing
I was the Sound Designer, Foley Artist, and Re-Recording mixer for the award-winning film Deep in My Heart is a Song. Featured in Oscar-qualifying film festivals, this drama from People People Media is about an isolated country singer's struggles.
Cholo (Surreal Drama): Sound Design Breakdown
A walkthrough of my creative process as the Sound Designer, Foley Artist, and Re-Recording Mixer for Cholo: a short, dreamlike narrative in Spanish about a child growing up in Colorado around chaos he doesn't understand. The audio is entirely from his perspective and uses my field recordings from Colorado.
Sean the Sculpture Artist (Documentary): Field Recording & Re-Recording Mixing
I recorded location sound and voiceover for this short, creative documentary from Felicia Hettinga and Lauren Tolfa. The sculpture artist we followed made so many unique sounds in his studio that we captured them. I also created a stereo re-recording mix for their screening in theaters at Newport Beach Film Festival.
Portrait of a Young Mother (Drama): Sound Design & Foley
I was the Sound Designer, Foley Artist, and Re-Recording Mixer for both the trailer and short film called Portrait of Young Mother. This included surreal audio for dream sequences and fantasies that were a blast to work on. A lot of dialogue editing and music editing was done as well.
When Angels Fear (Drama): Location Sound & Production Sound
I ran the sound department on the set of the feature film called When Angels Fear. I had the added challenge of grabbing wild sound and location sound since there would not be a post-production audio team. I got to work with Dan Lauria of The Wonder Years and Shadow Play Films.
Other Clients & Projects
bottom of page


![gafffff].jpg](https://static.wixstatic.com/media/4a8bf9_0f54185ba79b44b69163062a599b24fa~mv2.jpg/v1/fill/w_130,h_60,al_c,q_80,enc_avif,quality_auto/4a8bf9_0f54185ba79b44b69163062a599b24fa~mv2.jpg)